Dalichrome's First Anniversary

Dalichrome's First Anniversary

So it's almost been one year since I launched this site in October of 2024 and to commemorate the occasion, I have been building up a lot of cool stuff to share all at the same time.

Website Overhaul!

The website has undergone a complete visual overhaul. I've done a whole bunch of art as well as spent many hours scrolling through 'inspect element' to bring you an experience that is hopefully unique and interesting, instead of looking like a rushed student project. I recreated the main menu screen and changed the navigation in mobile as well. The layout is similar other than those, but visually it's completely different. A lot more chains and roses than before, so please do check it out!

The Newsletter Works Again

Yes! I fixed the newsletter stuff, it had to do with some miscommunication between my bulk email sending service and digital ocean, where I host the site. That is all cleared up so hopefully you're reading this in your inbox!

New Pixel Art

Another part of the website changes was the pixel art page has had a big makeover. Now the pixel art is actually the right resolution, so instead of looking like shit, the art I put up there looks as intended. In celebration of this, I've redone a couple pieces in my newer style, specifically the lion and falcon pieces. Also now you can choose specific zoom values for the art so that you can get closer without compromising the aspect ratio. Check it out!

New Figures

I've been doing a lot of figure art over the past year, but I just hadn't been uploading them. So I took some time and uploaded my backlog, so now there's about seven new pieces of figure art. So if you like those, go check them out!

New Blogs

I've written two new blogs as well, not including this one. The first is about my experience with the Game Makers Toolkit game jam this year and what mistakes I made and what I learned as a team lead. That is already out, so go and read it. The second one is finished, but not uploaded yet. I'm uploading it in a week to drip feed the content a bit, so not to overwhelm people. That one is about the upgrading of my random generator to work with graphs, so that I can do regional generation. I'm quite proud of both blogs and I've been trying to get better at making my technical writing approachable and not dry. So, even if you don't think you're the target demographic for this kind of writing, you might like it more than you think.

New Game?!

Well kind of? I submitted a game to the GMTK 25 game jam this year, so if you're into game jam games, go check it out. It didn't get the greatest reviews, but I patched some issues after the fact, so I think its at least a good way to spend 5-10 minutes. At the very least it'll put the newest blog into context. Here's the link.

The Future

So as you can imagine, it's taken me a while to make all of these changes and to put up all this new content to the site, but I'm not done. I have one more blog idea, I haven't yet written, about how to use Aseprite to create a really easy modular animation system workflow in Unity. Think of game characters that can equip and swap armor then the new armor is animated on top of the character animations, that's what I mean by modular animation system. It's a super common scenario, right? But during the jam, I created this really clean workflow that I haven't seen elsewhere on line, so I've been thinking about putting it on Medium then linking back to here to increase traffic. It'll be probably the most tutorial-esque of any of my posts so far, so it should be an interesting style change.

Also I'm continuing my work on my long term game project a more fleshed out version of the game we submitted to GMTK last year. I'm sure that work will give me plenty more to write about.

But in short, I'm just going to continue to make more art, code more cool things, then put it all up here on this website. So if you have any interest in anything that I do at all. Please sign up for the mailing list, even if just to boost my ego. Thanks!

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